Tagged: sinanju

MG Sinanju OVA Version: Candy Finish Repaint

First off, I have to credit Youtuber Prime92 for the idea to do this repaint. She posted a tutorial video of how to mimick Bandai’s official titanium finish on an MG Sinanju by applying clear red over silver, and since it seemed simple enough, I wanted to give it a try. I think the more generally agreed upon term for this technique is candy, but it actually does look a lot like the factory coating you get on some model kits out of the box.

pose_rifle_shield_downshot

I’m generally better at pulling off rough paintjobs with lots of weathering, but if there’s a mobile suit that needs the trailer queen look, it’s definitely the Sinanju. It’s always looked like a sports car to me, and not just because the red screams “Ferrari.” Plus the glossy look fits the, shall-we-say, somewhat flamboyant character of its pilot.

As usual, I used Tamiya acrylics for everthing here – chrome silver for the base coat and three coats of clear red, topped off by two coats of TS-13 (gloss clear.) The good news is that the end result looks spectacular, and I didn’t find it particularly difficult to get the tones of the parts to match. This was a major issue with my PG Unicorn, so I was really worried, but I got it all to look very nice and uniform without much trouble.

The bad news is that for some reason, despite the double gloss top coat, this is the most fragile paintjob I’ve ever produced. I ended up scratching numerous parts when I finally snapped it all together, which was really frustrating because I had been more careful and thorough than ever before and I really liked the result. Ultimately you can’t really see most of the damage, and the kit certainly makes a fantastic display piece, but I’m still wondering what the problem is.

The clear red is definitely a difficult paint to work with and behaves strangely as it dries, so maybe it needed more time to cure before I topcoated it, or maybe it’s just Tamiya’s topcoats not being all that resistant to damage. I’ve had better results with Gunze’s topcoats, but those are much harder to come by and more difficult to work with.

spoons

Before I started, I tried out the process on a series of plastic spoons. From left to right, you can see what happens when you add coats of clear red; basically, the red becomes more saturated and slightly darker as you add more of it, but as you cover up the silver, it also becomes less reflective, so you kind of have to find the sweet spot that works for you. For me, it was three coats.

Before I move on to the finished product, here’s a few build pics for the three of you who read Gunpla blogs and haven’t built a Sinanju yet, and also because I just like to blather about this stuff.

chest

The build starts with the chest, depicted here alongside the head for some reason. As you can see, I decided to paint on the gold trim instead of using the foil stickers because frankly, foil stickers are my #1 pet peeve with all of Gunpla and there was just no way I was going to use them. Hand painting the trim turned out to be more difficult than I thought, though, mostly because the details aren’t raised very high, so you end up either not filling in the edges completely or painting over them a lot. Sadly, the top coat also seems to have eaten some of the gold, and I really have no idea why. It didn’t pool at all, so I don’t think I sprayed it on too thick, and I did let the paint cure overnight.

If you’re wondering why I didn’t do the reverse wash that people generally recommend for this, it’s because frankly, I don’t trust painting techniques that lie beyond a certain degree of chemistry mumbo-jumbo. Every single time I’ve tried anything that relied on substance Y reacting in a certain way to substance X, like being “easy to wipe off” whatever’s underneath it, I’ve run into problems, and I wasn’t going to risk it here. I know that’s just me being weird, but I never said I wasn’t weird.

What you can also see here is that, for the first time, I decided to paint some inner frame parts, or at least most of what’s still visible once the armor’s on. I had never done this before because I always thought that on all those moving parts, the paint would just get damaged anyway. But in this case, it was clear that the dull, unpainted plastic would look unacceptable next to the painted armor. The funny part is that I really tried to limit myself to what’s definitely visible, which you’d think is almost nothing, and I still ended up with something north of 50 parts that needed to be painted. But it was all worth it in the end, and you’re not going to see any more Gunpla from me with unpainted inner frames, even if it’s just a simple coat or two of gunmetal like I did here.

 

Next is the head. The monoeye is actually molded in clear green, as are all the other clear parts, but it’s a very light color, so I decided to paint it green on the inside to make it pop more. You really have to look at the head from below to see the eye once it’s all put together, but it does show up very clearly if you look at it from the right angle. Unlike on the RG, you also have to paint the vulcans, which is one of those small touches where you get a huge improvement for a few minutes’ worth of effort.

The arms and hands are next. You may remember I spent ample time complaining about the arms on the RG Sinanju – this kit has none of those issues. The arms are rock-solid without sacrificing any poseability, as you can see. Sadly, I didn’t notice the moving pistons in the elbows when I was thumbing through the instructions and deciding what parts to paint, so only the large elbow halves are painted. The big sphere-shaped joint at the top is unpainted on purpose – I know people like to paint these, but to me it just looks like a scratched paintjob waiting to happen. Maybe I’ll try it on a future kit, we’ll see. Here they’re basically invisible anyway.

 

I was pretty enamored with the hands when I built them; only the index finger is completely separate, the first segment of the other three fingers is actually one solid piece, but as you can see, you can get very convincing expressive poses out of them – it’s barely noticeable that the fingers aren’t “real”. This seemed like the best compromise between nice looking fixed pose hands and the super-poseable but ugly hands on contemporary MG and PG kits at first, but then I tried to get them to hold the weapons, and yeah… not so much. That shallow little slot for the peg on the gun handles basically does nothing.

hands

Also, I left these unpainted because I really don’t see how any paintjob on all these balljoints and moving parts is going to stay intact for more than two seconds, but looking at the finished kit, I kind of wish I’d done it anyway. Honestly, though, that’s just one more reason I prefer fixed pose hands. Just give me a trigger finger hand, I’ll paint it, slap it on the gun and never remove it again. Done.

Obviously you build the shoulder plates next and then attach everything to the torso. And here we have one of my few moments of frustration with this build.

 

See, when I cut those spikes loose from the sprues, it somehow didn’t occur to me that I would have a difficult time figuring out which one goes where on the shoulder armor, but it turned out that this was harder than I thought, and the fact that I had painted both the spikes and the part that they’re mounted on meant that the asymmetrical shape of the pegs and holes, which is supposed to help with this, also became difficult to see. I ended up fiddling with this so much that I scratched the red paintjob in a lot of places. I could go back and fix this, but it would require painting all over everything because you can’t just touch it up, and there are scratches elsewhere on the kit as well by now.

 

The legs are really fun to build. There are these layers of overlapping armor that fit together really nicely, and it’s just super-satisfying to see it come together. A word of warning if you haven’t built a Sinanju yet, though – parts fit here is precise, but unusually tight, and I ended up scratching the edges of a few armor bits because they rubbed against each other when I attached them. Nothing visible because it got covered up by other armor pieces, but I wasn’t a happy camper when this happened, and with hindsight, some of it could have been avoided. Pay close attention to how the parts go on and how you can attach them with minimal friction.

legs skirts

The one section that really gave me trouble, surprisingly, is the waist. Those parts that attach the tubes to the front skirts just wouldn’t fit, and I’m still not sure if it’s a parts fit problem or if the paintjob caused it. Ultimately I ended up reaming the hole on one of those black armor pieces and just supergluing the end of the tube in there, but it’s never fun having to mess with parts this much when they’re painted. Otherwise the waist section is fine, and the skirts don’t pop off randomly like they do on so many other kits.

And here’s the finished product sans accessories. Like with the RG, I’m kind of amazed it stands up so well with the backpack attached. I’m not sure how that’s physically possible, but… well, it works. The kit does have these movable hip joints whose purpose completely eludes me, and I moved them all the way to the back because I expected balance issues. I couldn’t tell you if it stands up this well with the hip joints moved to the front, but then again I also couldn’t tell you why you’d want to do that.

You’ll notice I didn’t put any decals on – I didn’t think it would look good, and I was also more than a little concerned about damage to the paintjob, especially applying dry-rub decals.

full build

And yes, that is Star Trek: TOS on the TV back there.

So, accessories. You get the rifle and the grenade launcher, two beam sabers, two beam axes with long and short effect parts, and if you buy the OVA version, you also get a bazooka. Unless I’m forgetting something, that makes the OVA MG the only version of the Sinanju that actually comes with a bazooka, and before I got it, that was kind of a big deal to me. Having built it now, though, I’m not so sure anymore. Not because of the bazooka itself, which is a really cool weapon, but it’s hard to get any good poses with it, and frankly, it just looks too bulky for the suit. I really prefer the rifle’s sleeker shape.

 

As you can see, I painted the weapons mostly silver and gunmetal, as I usually do, with a few gold accents to repeat colors from the suit. I thought about adding some red, similar to what I did on the PG Unicorn, but for this particular kit, I actually thought it would be better if the armor color was limited to the suit and the weapons looked more like they had just been picked up at the armory, rather than extensions of the suit itself.

accessories_comboweapon

The rifle and bazooka combine into this massive contraption, which seemed like a really cool gimmick in theory, but it’s even bulkier than just the bazooka and I found that I really didn’t like it much. It’s also just about impossible to get the suit to actually hold the thing because of the problems mentioned above. You can get the peg to lock into its slot if you take the hand off the arm, and then when you reattach it all, the handle comes loose again.

If you’re going to use this weapon configuration, you’ll want to decide on your colors with this specifically in mind – I like how my bazooka and rifle came out individually, but if you combine them like this, there’s way too much of the same gunmetal, and it badly needs something else in there to break things up a little.

 

This pose with the beam rifle pointing upwards is the best way I’ve figured out to display the kit with one of its weapons. The gun is actually being held in place by the elbow and the hand here because the peg, she do nothin’. Looks cool, though, so I’m fine with it.

What you can also see here is that I painted the camera lens the same way as the mono-eye. The effect’s pretty striking, I’m happy to report, and it goes very well with the gold parts.

 

Here he is with the bazooka. Like I said above, it’s a really cool looking weapon, but it just doesn’t really fit all that well with the suit. I guess you could argue that the contrast between the angular look of the bazooka and the curvy armor on the Sinanju helps emphasize the latter, but to me it just looks kind of mismatched. Not to mention I was in abject terror of scratching the shoulder armor while I posed the kit for this picture.

 

And finally, since I forgot to document this during the build, here’s a shot of the booster pack. As you can see, I painted the white parts chrome silver and the little vents on the fuel tanks gunmetal. I did the chrome silver straight over the white because I wanted it to look as bright as possible without actually being white.

That’s it for pose pictures, folks. I handled the kit with latex gloves for these, but I was terrified the entire time that I’d nick and scratch the paintjob more than it already is. The inner frame is also very stiff, which is normally a good thing, but the amount of pressure I had to use on the limbs to pose them scared the bejeezus out of me. I should probably also mention that the candy finish doesn’t quite translate to pictures. For some reason the flaking of the chrome silver underneath appears much stronger in pictures and the highlights get this weird orange tint to them. You’ll just have to take my word for it that it looks much more like an even chrome red in real life.

Oh, one more pic before I go…

unicorn_shelf.jpg

This is the Unicorn shelf in my display case. The whole point of building these three kits was that I wanted to display them this way – the PG in destroy mode, the MG to show off unicorn mode (which, I have to reiterate, I think is underrated), and the Sinanju because… because it’s the frickin’ Sinanju, what more reason do I need? Incidentally, the paintjob looks closer to what it’s actually like in this picture, by the way. I guess bad lighting would’ve been the trick?

Anyway, the MG Sinanju is one of the most popular master grade kits out there, and it’s with good reason – this is a near perfect kit. The build is fun and interesting without being needlessly difficult or fiddly, and the end result strikes a great balance between poseability and sturdiness. Other than the difficulties with getting it to hold its weapons, I’ve had zero issues with parts popping off on this kit, and I do mean zero. That doesn’t happen with master grade kits. And the thing looks fantastic. I’m completely in love with my paintjob, of course, but I’m pretty sure it would look great if you just snapped it together and put the decals on. Honestly, if you’re into Gunpla, this one’s a must-have. Me, I’m already tempted to get another one and paint it differently.

RG Sinanju

banner

A few weeks ago I built the RG Sinanju, my first Real Grade kit. While I like it quite a bit, I can’t see myself really getting into the RG line. I just wanted something quick and simple after the momentous undertaking that was the PG Unicorn, and this kit was kind of an obvious choice. Like everyone else it seems, I’m a big fan of all the suit designs in the Unicorn storyline, and I was already planning to build the MG version of the Sinanju (which as of this writing I’ve actually completed, btw), so a quicker version of that suit that looks good just out of the box made sense.

If you’re like me and you’ve never built an RG kit before, the line is basically Bandai’s attempt to bring an MG level of detail and complexity to 1/144 scale models. Here’s a shot of all of the sprues laid out before I started, to give you an idea of what that means.

sprues

Yeah, you’d pretty much think I was building an MG if it wasn’t for the conspicuously small size of all those sprues. There are over 350 parts on this kit, and I’m not frickin’ kiddin’. The box is almost the same size as the box of the MG Tallgeese. Granted, that’s a small MG box, but again, keep in mind that this is for a 1/144 scale model.

boxes

Also for the benefit of my fellow RG noobs, here’s a shot of the B sprue. Instead of polycaps, the RG kits have these parts that combine to form the inner frame of the suit. As you can more or less see, the entire limbs are on these sprues, joints and all. You may have seen what I assume is the same plastic casting technology in action with the more recent PG and MG hands that come pre-molded – here it’s the entire inner frame.

b sprue

From a technological standpoint, it’s impressive, but I’m not sure how I feel about this. Since the build is still more than satisfyingly complex, it doesn’t exactly seem fair or reasonable to compare this to, say, the Murasame Liger in the Zoids line, but it does bring back unpleasant memories of that kit, and I hope the completely pre-built inner frames stay confined to the HiRM line.

Anyway, on to the build pics. You pretty much build the Sinanju from the bottom up, starting with the feet.

feetThese are about as complex and articulated as on your average MG kit, but tiny. I left the knife in the picture for scale. Up next are the legs, and this is where you run into your first problem with this kit.

legs

The legs are often the best constructed part of Gunpla kits, at least in my somewhat limited experience, and the RG Sinanju is no exception. The knees bend back very far, the booster pods on the sides open and extend, and, well, they look good, don’t they. But those damned kneepads just will not stay in place, and it’s difficult to tell how dangerous it is to glue them – so far I’ve decided not to because I’m worried I’ll get glue in the joint or that it’ll damage the material of the inner frame. It just seems like there’s not much you can do.

Note also that I decided to decal this kit as I went. I don’t usually do this because I like to see things put together before I decide what decals to put on them, but I’ve kind of come to go the everything route with Gunpla lately, and I really didn’t want to have to take this one apart again at the end.

After the leg comes the hip section with the skirts. No trouble at all here, this part’s rock solid, though those hoses on the front skirts severely limit poseability. They press the skirts down, making it more or less impossible to lift the legs up forward.

legs and hips

You build the arms next because you can’t complete the upper torso without attaching them first.

armsNow the thing about the arms is, they, um, how do I put this… they suck. First of all, the wrists are a goddamn disaster. The black cuff is made up of two halves that always come apart if you so much as look at them, and if it’s not that, then it’s the entire wrist assembly just falling off the arm because of the way it’s attached. You also get basically zero movement out of the wrists except for rotation, and because the expansive cuff armor gets in the way of so many things and you can’t rotate the elbow, this becomes a problem as soon as you want the suit holding any accessories. Oh, and while the elbow does bend almost 180 degrees, if you try to completely straighten it out, the armor halves on the upper arm pop off. This happens all the time. It’s really just infuriating how flimsy the arms are, and it makes posing the kit a nightmare.

Anyway, the arms then go on the torso, followed by the shoulder pads.

I’m a bit iffy about the stickers, to be honest. I decided to put them all on because I really like the white pin-stripes on the MG Sazabi Ver. Ka, so I liked that this kit mimics that, but the Sazabi has waterslides, and those work a lot better on curved surfaces than stickers. Plus a lot of the stickers on this kit are really big, especially basically every one of those Neo Zeon emblems, and it’s somewhere between difficult and impossible to apply them without air bubbles or having them peel off an hour later. The one you see on the Sinanju’s left shoulder here is particularly maddening – if you look closely, you can see that it couldn’t really be applied any more to the right because of the groove in the armor there, but the way it is now, it has to bend almost 90 degrees inward on the left, causing it to peel off. It’s pretty literally stuck between a rock and a hard place. I somewhat alleviated this later by cutting off most of the excess clear material, but it still won’t stay completely attached.

Up next is the head. I thought it looked funny without the armor on, so here’s a picture. This is also the only time you really see the green foil sticker on the mono-eye because it pretty much disappears once the armor’s on. Sadly, there’s no way to paint this piece that would look any better than using the sticker; I really don’t like these foil stickers much, but the reflective surface gives it at least a tiny little bit of pop if you look at the head very closely, and that wouldn’t have been any better painted.

head innerHere’s the head all finished. It looks… well, it looks dang-blasted awesome. It’s about the size of the tip of my pinky, and the amount of detail on it is staggering. Keep in mind that nothing is painted here – the vulcans, unlike on the MG, are actually molded in grey. Everyone knows about the gold trim, but there are other small details like this in other places that require painting even on the MG and don’t here.

head

It also has a lever at the top to move the mono-eye that you can access if you take the top of the armor off, but since you can’t see the mono-eye anyway, that’s kind of pointless. Nice idea, though, and I hope they keep it in mind for future kits of other mono-eyed suits. Like the PG Sazabi that has to be coming out any day now because I want one.

The head obviously goes on that little ball joint you saw in the previous picture, but it’s not attached very firmly and likes to come off.

The last thing you build, as usual, is the backpack. And what a beauty it is. I’m sorry, but I love these excessively large fuel tanks, and I wish every mobile suit had them. Note also the grey vents that are separate pieces and not just molded into the tanks like on the MG.

boosters.jpg

Everything here moves and opens and expands, and of course it’s also an insanely good-looking backpack that adds to the overall visual dynamic of the suit. You’re reading this because you’re a Gundam fan, so I doubt I need to explain to you that the Sinanju is one of the best looking designs in the franchise, and I think the backpack’s a big part of that.

standingAnd here he is all built and ready to blow up a squad of ReZELs!

Except he’ll need some weapons to do that, so let’s talk accessories. Aside from the shield, you get the beam rifle, a grenade launcher, two beam sabers, two beam axes with a long and a short blade effect part for each, two weapon-holding hands, one open hand and two poseable hands, plus enough armor parts for all of the hands with one spare. The beam axes can be combined into one long weapon, and the grenade launcher opens so you can pose it as though it’s being reloaded, or it attaches to the beam rifle. There’s also a figurine of Full Frontal that’s so tiny that I couldn’t get a decent picture of it.

While this is certainly a good number of accessories, I’ll join the choir of those who complain about the absence of proper closed-fist hands and a bazooka. It really smells of BS that Bandai decided not to include these here and instead released an insanely overpriced option set with two bazookas, closed fists and a handful of other gimmicks. Needless to say, I’m not buying that set. One bazooka and two closed fists should’ve come with this kit, and don’t talk back to me because you know I’m right.

Also, the poseable hands suck. I’ve never been a fan of these because of how spindly and weird they look, even on the PG Unicorn, and here you don’t even get much poseability out of them because only the index finger is separate. Since they’re on the B sprue anyway, it’s nice that they included separate armor pieces that fit them so you could use them, but no thanks.

I may have to go back and paint the rifle and the beam axes at some point, I just didn’t have the motivation to even touch my airbrush when I was building this kit. As you can see, they’re molded in totally standard-looking bland grey plastic, and it just really stands out against the glossy finish of the suit and the shield.

Of course the main attraction in terms of accessories is the shield. It looks absolutely fantastic. Just look at all that raised gold detail. And don’t forget none of this requires painting – all the gold trim is separate parts.

shield

You can also attach the beam axes and the grenade launcher to it, which is nice and actually works really well, but because of the extremely limited poseability of the arms and the fixed way the shield attaches, you can get basically one pose out of that and that’s it. Although admittedly it’s great to see that the arm has no trouble at all holding up this massive contraption.

Connecting the shield to the shoulder armor works much better. Getting the connector bit attached is frustrating and fiddly, but once it’s in there it’s very secure and holds the shield up really well.

Another thing that works surprisingly well is attaching the beam saber blades to the arms. The armor folds out like this to reveal a slot that mimicks a beam saber handle being stored in the arm. It all moves very smoothly and nothing pops off randomly.

beam saber wrist

It also allows for some pretty cool poses, though I still don’t really understand why this is such a big deal to some people.  I also like the beam saber handle in the hand, not to mention the wrist version would look better with, ahem, cough, proper closed fists.

And that’s it for the accessories. There are a few other gimmicks I could mention – the cockpit hatch on the chest opens and there are opening and closing armor bits on the shoulders and the legs. Instead, I’ll show you this.

standing no wpns

For all its faults, one thing you have to give this kit is that it stands up perfectly fine on its own with the backpack attached and not leaning forward at any kind of ridiculous angle. I’m also not really experiencing the problems other people seem to have with the waist being floppy – it clicked into place nicely and it’s been holding up fine.

Also, just pay attention to how good this kit looks in closeups. Depending on your screen resolution, you’re probably looking at it twice its actual size in some of these shots, and apart from the silvering from the decals and a few nubs here and there, it looks fantastic.

cu landscape

Here you can also see how I tried to fix the problem with that peeling Neo Zeon emblem. Sadly, it started peeling off again a day or two later. I really wish Bandai would include waterslide decals with all their kits for those of us who aren’t afraid of them. How expensive can that be? There’s so many kits that come with multiple sticker sheets of varying types already anyway. I really don’t get it. Sigh.

One final shot before we go. This is how I like to display the kit – airborne action pose, beam rifle in one hand, double beam axe in the other and the shield attached to the shoulders. Looks awesome.

full pose

Now, why did I say at the beginning of this blog that I don’t see myself buying too many more RG kits? It’s mostly down to the scale of these things, to be honest. I’ve never enjoyed working with extremely small and fiddly parts, and of course there are many of those on a complex kit of this size. This just wasn’t as enjoyable to work on as the MG and PG kits, and while the end result an absolute beauty to behold, if I’m honest, I just like my mecha models bigger. Maybe it’s just because my real love is Zoids, but I’ve always thought the 1/144 Gundams looked kind of puny.

Plus, while I’m impressed with Bandai’s recent successes at making their kits look great without any painting or even detailing, that’s not really what I’m into anymore, so it’s kind of lost on me. I’d just rather build something bigger and paint it. And if I really want a quick fix with a small kit, I’d rather build an HG kit that doesn’t take this long to put together. For some people, the RGs are probably the best of both worlds, but for me, it’s the opposite.

So should you get this kit, seeing as how everyone who has one seems to have kind of a love-hate relationship with it? You should get it if you like 1/144 scale Gunpla, and if you don’t mind that it’s fiddly and flimsy as long as it looks good, especially just out of the box. Because it certainly does that. It’s a beautiful, beautiful kit, and you won’t need so much as a marker to make it look fantastic.

It’s also flawed and kind of frustrating to work with, but the bottom line is, I have it displayed right next to my MG Sazabi Ver Ka, also unpainted but with panel lining, and the RG Sinanju looks at least as good as its MG ancestor. The glossy finish really makes the detail pop, and there is actually something about the small size that makes it more impressive once it’s all posed up and behind glass.